Ratchet & Clank: Rift Apart - RenoDX HDR mod (version 5)
by HDRgameAnalysis - RenoDX framework by ShortFuse

WHAT THE MOD DOES
- Removes the game's HDR peak cap: the game stops at about 1200 nits, even with its peak
  slider at 1500. With the mod, highlights reach the Peak Brightness you set.
- Adds an HDR version based on the game's SDR look: the default tone mapper, RenoDRT, shows
  the SDR's contrast, shadows and colour grading, with HDR highlights. The game's own HDR
  has stronger contrast, more saturated colours and an extra HDR-only grading step that
  brightens darkened grades.
- Adds RenoDX's settings: Peak Brightness, Game Brightness (paper white), UI Brightness,
  Gamma Correction, colour grading sliders (exposure, highlights, shadows, contrast,
  saturation, and in RenoDRT highlight saturation and blowout) and Bloom, Chromatic
  Aberration and Vignette sliders.

Bright colours: in the game's SDR, the brightest highlights turn white, and glowing coloured
things such as lava turn paler and more yellow. RenoDRT keeps the game's HDR colours there
and the game's SDR colours everywhere else. The Match SDR button shows them as in the SDR.
Vanilla+ (or the Match HDR button) gives the game's own HDR look, without the cap and with
its paper white (Game Brightness) set separately from the peak. The game ties the two
together.

REQUIREMENTS
- ReShade 6.8.0 or newer with add-on support, installed for RiftApart.exe (DirectX 12).
- HDR on in Windows and in the game.

INSTALL
1. Copy renodx-ratchetclank.addon64 into the game folder (next to RiftApart.exe).
   Replace any earlier version if you have it.
2. In the game, press Home to open ReShade and set everything in the RenoDX tab.
   The game's own HDR brightness sliders are not used.

CREDITS
- HDRgameAnalysis - this mod.
- ShortFuse (Carlos Lopez) - RenoDX framework (MIT licence).
