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Ratchet & Clank Rift Apart

September 2026

HDR analysis and setup guide for Ratchet & Clank Rift Apart on PC and PS5.

It's a great looking game on both systems and HDR looks good overall, but it has a lot of issues, especially with outputting way to low peak brightness, then the sliders indicate, and it has misleading sliders that makes HDR unintuitive to setup.

The good:

The bad:

What the game outputs of peak brightness on PS5 at different settings in HDR system settings:
24 clicks: 3440 = 2560 nits
23 clicks: 3000 = 2160 nits
22 clicks: 2680 = 2000 nits
20 clicks: 2000 = 1500 nits
18 clicks: 1500 = 1200 nits
17 clicks: 1225 = 1000 nits
15 clicks: 970 = 800 nits
14 clicks: 840 = 700 nits
13 clicks: 720 = 600 nits
12 clicks: 600 = 500 nits
10 clicks: 480 = 400 nits

What the game outputs of peak brightness on PC at different settings on the in-game slider:
1500 = 1200 nits
1225 = 1000 nits
970 = 800 nits
840 = 700 nits
720 = 600 nits
600 = 500 nits
480 = 400 nits

Setup recommendations:

Peak brightness:
On PS5 you use the above to setup peak brightness in PS5's system. If you want 1000 nits peak brightness from the game then you use 17 clicks. See my article about setting up peak brightness on PS5, if you need more help.

Gamers on PC with displays capable of 1200 nits or less, can use the above values to setup peak brightness. Set the peak brightness slider to 1225 nits to get 1000 nits peak brightness output from the game, for instance.

PC gamers with displays capable of more than 1200 nits can use Liliums Brightness Adjustment tool via Reshade to increase peak brightness. I show that in the pictures below for my 2000 nits TV.

Mid tone brightness / Paper white:
The game automatically increases mid tone brightness as we increase peak brightness. The game outputs around the paper white we want at different peak brightness levels. At least that is how it looks to me. So don't change the contrast or brightness slider. Leave at default.

Be aware, the paper white slider on PC is not a paper white slider. It only changes the UI brightness. 200 nits on the slider I have measured to 200 nits on the UI in-game. Leave it at that. It's a good value for the UI brightness, because its close to the mid tone brightness at 1000 nits peak.

Shadows:
Shadows in the game look good to me at default settings on the brightness slider and contrast slider. Those two sliders actually do not effect the black level floor. They only increase upper shadows, and I see not reason to change those, because shadows look good and dark to me. Leave sliders at default.

In-game HDR settings on PS5:

Ratchet & Clank Rift Apart HDR screenshot

In-game HDR settings on PC:

Ratchet & Clank Rift Apart HDR screenshot

Only 1200 nits peak brightness at 1500 nits on the slider:

Ratchet & Clank Rift Apart HDR screenshot

2000 nits peak brightness on PS5 using 22 clicks:

Ratchet & Clank Rift Apart HDR screenshot

2000 nits peak brightness on PC, using Liliums Brightness Adjustment Reshade:

Ratchet & Clank Rift Apart HDR screenshot

Black level crush:

Ratchet & Clank Rift Apart HDR screenshot

The next 3 pictures show how mid-tone brightness increase as peak brightness increase from 600, 1000 to 2000 nits output:

Ratchet & Clank Rift Apart HDR screenshot
Ratchet & Clank Rift Apart HDR screenshot
Ratchet & Clank Rift Apart HDR screenshot