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A Plague Tale: Resonance

September 2026

HDR analysis and setup guide for A Plague Tale Resonance on PC, SS/SX and PS5.

I have tested HDR on PC and SX. It's the same HDR implementation on PC and SX, and it's most likely the same on PS5 too.

HDR looks to be implemented very similar to HDR in Requiem, that I recently tested.

Overall, the HDR looks unnatural and too bright to me (especially at default settings). The current RenoDX HDR looks significantly better to me (it's still wip/draft).

The good:

The bad:

HDR setup:

This is the approximate paper white output at different settings on the brightness slider. 0 is default setting at the middle of the slider.

The numbers I have estimated by comparing the overall brightness level to the RenoDX HDR mod.

-6= around 130 nits paper white
-5= around 150 nits paper white
-4= around 170 nits paper white
-3= around 200 nits paper white
-2= around 230 nits paper white
-1= around 280 nits paper white
0 (default)=330 nits paper white

I recommend the following settings on the brightness slider. They are meant as starting points in a dark room. Adjust further to personal preference and how bright your room is.

The settings above can't fix the too bright upper midtones and secondary highlights. It will pull them down somewhat without getting a too dim overall brightness.

RenoDX HDR mod:
The RenoDX HDR mod is at the time of this post still in wip/draft mode. It already looks better than in-game HDR.

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