Lego Batman
HDR analysis #LegoBatman: Legacy of the Dark Knight.
I only played the PC version, but HDR is most likely similar implemented on Xbox and Playstation consoles.
Another low effort HDR implementation, unfortunately.
The game uses Unreal Engine 5. It seems they simply used the standard HDR solution in UE5 with a few tweaks to the sliders.
The standard UE5 HDR implementation will not use the colors the artists created for the game. It's clear to see if you play a little in SDR and then in HDR. Shadows are overdarkened and colors way too saturated in HDR compared to SDR. You may like it, and nothing wrong with that, but it's not how the artists intended the game to look.
Picture 1 and 3 are HDR and picture 2 and 4 are SDR. Notice the colors difference.
We only have one in-game slider. It's a peak luminance slider, and it goes up to 2000 nits. The game outputs a bit less than that. 970 nits at 1000 nits on the slider and 1800 nits at 2000 nits on the slider. It's not the biggest issue.
We have no way of adjusting shadows or paper white independently.
On PC we can, as always, use the RenoDX Multigame mod. I tried the extended version and it made HDR look like SDR.



